Showing posts with label Development. Show all posts
Showing posts with label Development. Show all posts

Friday, 28 November 2014

Desk Throw Animatic

For the last animation which is an action of your choice I decided to go with a good ol' desk flip. I didn't sketch any of this out and instead had the idea in my head which I generated into a quick animatic.

The main things I want to include is some angry concentrated typing, followed by an indication that something went wrong, then the character losing it and flipping their desk over.


I explored other ideas such as what sets the character off: either a blue screen of death which is universally recognisable or perhaps a crashing sound. The characters sudden change of mood should be easily associated with something going wrong with the computer (everybody's been there).

Thursday, 27 November 2014

Thursday, 20 November 2014

Stream Cross Animatic

Decided to keep this more on the simple side of things compared to my other animations. The character will simply cross the stream by jumping on a rock that's sitting in the stream. They pause to find their balance before jumping across to the other side.


Thursday, 13 November 2014

Pole Walk Animatic

I was eager to start animating and have been doing so already, the frames for this were saved but I just hadn't rendered them out yet. Here is my animatic for the "running into a stationary object" animation, or as I have it: drunk guy walks into pole, fights pole, loses.


Wednesday, 22 October 2014

Concepting Story Ideas - Crossing Stream

I was less sure of where to go with the idea for the crossing the stream animation. I originally had the idea of having a character going for a jog while talking to a friend behind him, he'd then turn around just before the stream and attempt to make a safe crossing but would still be carried forward by his momentum and then face plant the other side of the riverbank.

It was a little too similar to the pole walking animation and decided to go for a more cautious approach the stream as an obstacle to be crossed. I've not fully explored this idea, I'll come back to this later.



Sword Swing Animatic

I've finished my first animatic for the sword swinging animation. I'm pretty happy with it as it effectively conveys what I want the animation to look like.

I was told there were perhaps too many frames in it for an animatic and that I was spending maybe too much time on it. I will try and cut down on frames where possible so that I can get to animating sooner.


Monday, 20 October 2014

Concepting Story Ideas - Walking into Pole

Originally I had the character being unaware of their surroundings and simply running into the pole. After some research and thought I wanted to animate a drunk person and so they would not be walking or running, more like stumbling around.

After knocking into the pole they would be dizzy and think of the pole as a person wanting to fight. I also wanted to have the character fall in the end from drunkenness and injury.



Concepting Story Ideas - Casting Spell

For the spell casting animating I'd like to have the character forge this ball of energy using their hands which they then use and cast outwards as an attack.

The character knows the spell so should move with a sense of confidence and not hesitate to perform the attack.

I will probably use the Mery rig for this animation because of the good setup in the hands.






Concepting Story Ideas - Sword Swing

I want to get my storyboards done quickly in order to move into animating as soon as I can. For structured feedback week my aim is to get most of the animatics completed.

These are some initial sketches on what I plan to animate for the sword swinging animation.